Product & Game Work
Product, game, and brand engagements.
The same delivery discipline carries into product and game work — from concept and rules through prototyping, playtesting, and production.
Game
Before the Tide
“The thousand-year-old Viking game, with a clock.”
A two-player Viking strategy game — asymmetric factions on a 7×7 board, movement cards, a tide countdown, and multiple paths to victory.
Activities
- Concept and design direction
- Rulebook and card systems
- Iconography and component specs
- Playtesting and balance QA
2 players
Game
Starborn
“Your star. Your secret.”
A social strategy and secret-identity card game built around colors, celestial signs, shapes, and prize and poison tokens — with two rule sets, Orbital and Cosmic.
Activities
- Concept and design direction
- Rulebook and 50-card core design
- Digital playtest simulator
- Iterative playtesting and balance QA
2–6 players · ~15 min
App
Fresh Catch Daily
“Fresh seafood, direct to your door.”
A direct-to-consumer fresh seafood and caviar brand — brand positioning, premium imagery, recipes, packaging concepts, storefront, and an OCR-driven invoice-to-fulfillment pipeline.
Activities
- Brand and product positioning
- Storefront build (Next.js / Medusa.js)
- Catch-weight billing & logistics design
- Invoice OCR & fulfillment pipeline
DTC e-commerce brand
Prototypes & experiments
Pickleball AI Coach
Concept prototypeAn AI concept prototype that ingested players' match videos and returned personalized feedback, tips, and advice.
Work also spans a hand-management strategy card game, plus game production and QA — rulebooks, card systems, iconography, component specs, and playtesting.